What It Does

DMAPR is a standalone Windows application that generates procedural PBR texture maps from sprite-based compositions. You build layouts from SVG and PNG graphic sets, then export the results as displacement, normal, ambient occlusion, specular, and color maps for use in Blender, Cinema 4D, Maya, Unity, Unreal Engine, or AI image generation workflows like IMG2IMG and ControlNet.

It sits outside After Effects proper, but is sold through aescripts and listed as compatible with AE and a wide range of other software. The maps it produces drop directly into any material workflow that accepts standard texture inputs.

Key Features

Procedural generator. Build compositions by placing sprites from 11 included graphic packs, with controls for scale range, rotation, opacity, placement randomness, and background color. A seamless mode lets generated maps tile cleanly across surfaces.

Full PBR export. From a single height source, DMAPR generates a complete texture set: height/displacement, normal, AO, specular, and color maps. Map controls let you adjust strength, contrast, depth balance, and smoothing before export.

Live 3D preview. A real-time 3D material view shows how displacement and normal maps will look on a surface before you export. Preview quality and lighting (X/Y/Z) are adjustable. Disabling this view significantly reduces GPU load on weaker hardware.

200+ color themes. Apply built-in color themes to recolor and remap sprite compositions quickly. Theme variations let you generate multiple distinct outputs from the same base layout without rebuilding from scratch.

10 reflection/symmetry effects. Apply symmetry modes and reflection effects with tweakable parameters to create mirrored or refracted structural patterns.

Resolution up to 8K. Output sizes range from 1024px previews to 8K production maps, in both 1:1 and 16:9 aspect ratios. Export formats include PNG, JPG, and TIFF.

AI reference output. Generated compositions and maps can be exported specifically as source images for AI generation pipelines, useful for ControlNet conditioning or IMG2IMG reference frames.

Who It’s For

Motion designers and 3D artists who need technical displacement maps for sci-fi panels, circuit patterns, terrain surfaces, and abstract reliefs will get the most out of this. It is also useful for anyone feeding structured grayscale maps into AI image workflows. The included graphic packs lean heavily into hi-tech and mechanical aesthetics.

Note: DMAPR is Windows only. macOS support is listed as a planned future update pending revenue milestones.

Pricing

DMAPR uses a pay-what-you-want model through aescripts. Individual users can pay any amount they choose. Businesses and teams are required to pay the suggested price to receive a valid license. Check the aescripts product page for the current suggested price and full terms.