What It Does
YY_Seamless removes visible seams from textures that need to tile infinitely. It duplicates your texture, offsets the copy by 50%, then interpolates between the offset and original to create smooth wraparound edges. The result works with effects like CC Sphere, CC Cylinder, Polar Coordinates, or any 3D program requiring seamless maps.
Key Features
Pre-Scale and Pre-Rotate. Transform the source image before tiling begins, giving you control over the final texture orientation and size.
Remove Seams. Choose to tile horizontally, vertically, or both axes depending on how the texture will be used.
Border Size. Adjusts the width of the interpolation zone where the offset and original texture blend together.
Border Feather. Controls the softness of the blend, making the transition between duplicated sections more or less gradual.
Smoother Alpha. Hides the blending artifacts between textures, useful when working with images that have transparency.
Who It’s For
Motion designers wrapping textures onto 3D objects, VFX artists prepping displacement maps, or anyone applying After Effects’ polar coordinate effects to create kaleidoscope or planet animations. If you’ve ever had a visible seam ruin a texture loop, this solves it.
Pricing
Pay-what-you-want model (freemium). Set your own price starting from free.
Note: This plugin is discontinued and only compatible with After Effects CS4, CS5, and CS5.5. It does not work with CS6 or later versions due to PixelBender framework limitations.