What It Does
RIGOMATOR extracts animated motion from character rigs and saves it as reusable templates. Apply these templates to any character, regardless of size or proportions. The plugin preserves all keyframe data, animated effects, and timing, making it possible to transfer a wave animation from one character’s arm to another’s, or reuse a walking cycle across multiple projects.
Works with Duik Bassel, Rubber Hose V2, Limber v1.5, and Joysticks ‘n Sliders.
Key Features
Animation extraction. Select keyframes from any animated character and save them as a template. Extract full body motion or isolate specific parts (arms, legs, head). The extracted template retains all original keyframe information, including easing and timing.
Flexible application. Apply saved templates to characters of any dimension. RIGOMATOR adjusts the animation to fit the new rig’s proportions automatically. Toggle animations on and off with control effects, making it simple to preview different motion options.
Template library system. Organize saved animations in named folders. Build a personal collection of walks, jumps, gestures, and other motions. Import animation packs from other users or export your own to share.
Editable output. Applied animations remain fully editable. Open the keyframes and adjust timing, easing, or motion paths just like hand-keyed animation.
Who It’s For
Character animators who rig and animate frequently. Useful for studios that need consistent motion across multiple characters, or freelancers building a library of reusable gestures and actions. Particularly valuable when working with multiple rigging systems in the same project.
Pricing
One-time purchase for $39.99. Includes a 7-day trial with limitations (Duik support only, restricted to left hand and right foot animations).