What It Does
Origami generates mesh structures from After Effects layers and animates them automatically. It converts shape layer paths, layer masks, or layer borders into fragmented mesh patterns (Voronoi, Delaunay, triangles, squares), then propagates animation across those fragments with one click.
Key Features
Mesh generation. Convert any shape path or mask into mesh fragments using Voronoi diagrams, Delaunay triangulation, triangle patterns, or square grids. Each fragment becomes a separate After Effects layer you can control individually.
Automatic animation graph. Select starting fragments, choose transform properties (rotation, scale, opacity, trim paths), click Animate, and Origami builds the propagation structure automatically using expressions.
Custom timing control. Add bounce or easing by keyframing a single control effect. Adjust timing across all fragments without touching individual layers.
Render presets with JSON export. Save mesh and animation settings as JSON files to share with team members or reuse across projects.
Who It’s For
Motion designers building unfold transitions, organic growth effects, or fragmented reveals. Useful for title animations that require geometric breakup or visualizations where data points need coordinated timing.
Important limitation: Origami creates hundreds of layers, which slows After Effects significantly. Start with fewer mesh points (try 10 before 100) to test performance. Bezier shapes are not supported yet, only vertex-based shapes and masks.
Pricing
Origami uses a pay-what-you-want model. You set your own price when purchasing. A trial version is available for testing before purchase.