What It Does
Furikake generates particle effects built for performance. It uses a multi-core CPU rendering engine to handle large particle counts without slowing down your timeline. Particles can be basic spheres, 2D textures (including animated sequences), or 3D textures. The plugin supports After Effects’ native lights for shadows, depth of field, 32-bit color, and Multi-Frame Rendering.
Key Features
Emitter shapes. Generate particles from points, boxes, spheres, grids, or layers. Control emission direction and speed independently.
Particle customization. Use spheres, static 2D images, animated sequences, or 3D textures as particles. Adjust size, opacity, and color over each particle’s lifetime.
Physics controls. Apply gravity, wind, bounce, and turbulence to create realistic motion. Particles respond to physical forces you set.
Child Particle System. Generate secondary particles from existing ones. Useful for fireworks, explosions, or multi-stage effects.
Lighting and rendering. Particles react to After Effects’ lights with proper shadows. Depth of field renders naturally. Supports 32-bit color and motion blur.
Texture options. Apply double-sided textures and normal maps for more detailed lighting interactions.
Who It’s For
Motion designers building complex particle-based graphics. VFX artists needing controllable physics and lighting. Anyone working with large particle counts who needs stable performance. The plugin works with 3D cameras and integrates into existing After Effects workflows.
Pricing
Single user license costs $239. Floating server and render-only licenses are available. A trial version lets you test before buying. Upgrade pricing appears for users who own qualifying products.